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What happens after the launch of a first version?

Oscar Bout ·
Raket stijgt op vanaf een betonnen lanceerplatform in een strakblauwe lucht, met een kleine condensstreep.

After the launch of a first software version, the real work begins. You have a working product live, but the period immediately after largely determines whether it becomes a success. Users will use the software differently than you expected, small problems will inevitably surface, and you’ll receive real feedback for the first time. In this article, we answer the most frequently asked questions about what you actually do after a first release — from bug fixes to roadmap decisions and cost management.

What are the first steps immediately after a software launch?

Immediately after a software launch, you actively monitor whether the application is running stably, collect user feedback, and resolve critical issues as quickly as possible. The first 48 to 72 hours are the most intensive: this is when real users work with your product for the first time and when any weak spots become visible.

Concrete steps you take in this phase:

  • Activate monitoring: Make sure you actively track logging and error messages. Tools like Sentry, Datadog, or basic server monitoring let you see what’s going wrong without users having to report it to you.
  • Open a feedback channel: Make it easy for users to report problems. A simple form or a direct email is already sufficient for a first version.
  • Create a priority list: Note every reported issue and categorize it immediately: is it a blocker, an annoyance, or a wish for later?
  • Communicate with users: Let them know you’re actively listening and that issues are being addressed. This builds trust, even when the software isn’t perfect yet.

A structured approach in the first week prevents small problems from growing into larger frustrations for users.

Which bugs and issues occur most often after a first release?

After a first release, problems most often arise around edge cases, performance under real load, and browser compatibility. In test environments you simulate user behavior, but real users click in unexpected places, enter unexpected input, and use devices or browsers you didn’t include in your tests.

Technical bugs you can expect

The most common technical issues after a first release are:

  • Load time issues: The application works fine with five test users, but noticeably slows down with a hundred simultaneous users.
  • Form and validation errors: Users enter data in ways that weren’t anticipated, leading to error messages or crashes.
  • Compatibility issues: Certain browsers, screen sizes, or operating systems display the interface differently than intended.
  • Integration issues: Connections with external systems such as payment providers or email services behave differently in production than in a test environment.

Functional pain points from users

In addition to technical bugs, you also receive functional feedback. Users don’t understand certain steps, can’t find a feature, or miss something they expected. This is valuable information for your roadmap, but it’s not a bug: it’s user insight. Keep this type of feedback separate from technical issues so you address them at the right moment.

How do you determine what gets developed next?

You determine priorities after a launch by weighing feedback on three factors: how many users it affects, how large the impact is on their workflow, and how complex the solution is. Not everything users ask for is equally urgent, and not everything that’s technically interesting delivers immediate value.

A practical way to structure this is the following decision framework:

  • Blockers first: Issues that completely block users or that corrupt data, you always address first, regardless of how complex the solution is.
  • High impact, low effort: Improvements that help many users and are quick to implement deliver the most return per hour spent.
  • Strategic wishes: Functionality that aligns with your long-term goals you plan for a next version.
  • Nice-to-haves: Requests from individual users that have little impact on the broader group, you park for now.

Actively involve your development team in this assessment. They can estimate how much work something costs, which helps you make realistic choices.

When is a second version needed and when is it not?

A second version is needed when the required changes are so significant that they affect the architecture, the user experience, or the core functionality of the software. Small improvements and bug fixes are incorporated into updates to the existing version. A completely new version only justifies itself when the direction of the product changes fundamentally.

Signals that a second version makes sense:

  • Users consistently indicate that the navigation or concept doesn’t work — not just that something is broken.
  • You want to add new technology that isn’t compatible with the current setup, such as a completely new mobile app alongside the web version.
  • The software needs to scale for a much larger user group than version one was built for.
  • Your business model changes and the software needs to move along with it.

Signals that updates are sufficient:

  • Users are satisfied with the foundation but want more features or minor improvements.
  • Bugs are solvable without touching the underlying structure.
  • The software does what it needs to do but can be refined here and there.

A second version is therefore not an automatic step after a launch. It’s a deliberate choice you base on what users and the product need.

How do you keep software maintenance affordable after launch?

You keep software maintenance affordable after launch by planning maintenance rather than reacting to problems, by working with a flexible team you can scale up and down as needed, and by actively limiting technical debt. Maintenance you defer almost always becomes more expensive than maintenance done on time.

Practical ways to manage costs:

  • Work with a fixed monthly maintenance budget: This way you know what you’re spending and can proactively implement small improvements instead of paying for large repairs.
  • Document the codebase well: Well-documented code is faster to understand and modify, which delivers direct time savings with every change.
  • Choose a flexible team: A team you can scale up and down prevents you from paying for capacity you don’t need at that moment.
  • Automate tests: Automated tests catch regressions early, meaning you spend less time on manual testing after every update.
  • Use cloud infrastructure smartly: Scale server costs with usage instead of paying for fixed capacity you rarely fully utilize.

Software maintenance doesn’t have to be costly if you approach it structurally. The biggest cost driver is almost always fixing problems that could have been prevented.

How 3Bird helps after your software launch

At 3Bird, we know that a launch is the beginning, not the end point. We guide you not only during custom software development, but also in the period that follows. Our Dutch fractional CTOs oversee the work of our development team and ensure communication runs smoothly — in your language, without you needing technical knowledge to stay in control.

What we concretely do for you after a first release:

  • Quickly addressing bug fixes and hotfixes with a team that already knows the codebase
  • Drawing up a priority list together with you based on user feedback
  • Flexible scaling up and down: more capacity when there’s a lot to do, less when things are quiet
  • Combining maintenance and further development within a predictable budget
  • Access to developers with expertise in React, Node.js, Flutter, .NET, and more

Our developers work from €25 per hour, meaning you can continue to access high-quality software development without costs spiraling out of control after launch. Want to know how we can help move your software forward after launch? Get in touch via +(31)75-7993038 or send an email to contact@3bird.nl.

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